Why are all these embodiments of death so bored?
Originally uploaded to Bilibili.tv
In fiction, Death always seems to be this sarcastic person who doesn't appear to take their work seriously. (but of course they do because they know more than the puny humans) In this game, we now have Ronova who at one point was just this big Eldritch Abomination in the sky that was ominous and no-nonsense. Now she's a pale and expressionless anime chick who likes playing murder mystery mansion and toying with people.
The funny thing is both versions were made by the same group of devs. This is all them. She was so imposing 2 years ago. Well there is one thing these two iterations have in common though which is actually a break from last year's portrayal. In Natlan while still scary, it became clear she was helping humanity and she set the stage for Natlan situation to be resolved. Now here in Snezhnaya, she keeps saying that the humans are not learning their lesson and she's set to end them but she's really dragging her feet and giving them so many opportunities to figure out that she's their enemy and what would work on her. Meanwhile last year, she was totally obedient to her boss and strictly adhered to its rules. I'm glad it at least looks like the story's getting back on track.
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